by Justin Gary | Jan 13, 2022 | Business, Elements of Good Design, Gaming, Publishing, Show Notes
Alan Gerding is responsible for one of the highlights of my game design career, which we discuss in the first part of the podcast. He is a psychology professor and game designer who co-owns Tuesday Knight Games with his best friend. He is the designer of the recently...
by Justin Gary | Jan 1, 2022 | Business, Design Fundamentals, Elements of Good Design, Gaming, Publishing, Show Notes
Hey Everyone! If you’re like me audiobooks have become a big part of life—listening to stories and learning lessons while I’m on the go. I particularly love audiobooks because they allow me to revisit core principles, again and again, which is key...
by Justin Gary | Dec 27, 2021 | Business, Gaming, Publishing, Show Notes
Mike Turian Mike Turian is a Magic The Gathering Hall of Fame champion and is the current Product Architect for Magic The Gathering. Mike has the unique experience of being on nearly every side of the success of Magic, from Pro Player, to marketing manager, to game...
by Justin Gary | Nov 22, 2021 | Ascension, Business, Design Fundamentals, Elements of Good Design, Gaming, Publishing, Show Notes
Brotherwise Games: Chris and Johnny O’Neal Brotherwise Games is an LA-based board game publishing company founded by Chris and Johnny O’Neal in 2012. Since then, the “Brothers Wise” have become one of the tabletop industry’s biggest indie success stories. In this...
by Justin Gary | Nov 1, 2021 | Elements of Good Design, Gaming, Publishing
JT Smith started designing games when he was in high school and wanted an easier way to prototype his game. His drive to find a better way to prototype led him to found the company Game Crafter, a company that allows you to print prototypes and even produce your game...
by Justin Gary | Sep 2, 2021 | Design Fundamentals, Elements of Good Design, Gaming, Uncategorized
SolForge Fusion began more than a decade ago when Richard Garfield and I met at the PAX Dev conference. Richard is the legendary game designer who created Magic: the Gathering, a game that changed my life. In 1997, I won the Magic US National Championship. My winnings...