Design Journal

Celebrating Ten Years of Ascension

Ten years ago today I sold the first copy of Ascension. Eighteen months before that, I quit my dream job as game designer for Upper Deck Entertainment. I’d recently finished the World of Warcraft Miniatures game, a huge project that took me three years to bring to...

Think Like A Game Designer Podcast: Richard Garfield

This week we have a huge episode of Think Like A Game Designer Podcast because we have the legendary Game Designer, Richard Garfield. Richard is the creator of Magic: The Gathering, KeyForge, Netrunner, Vampire: The Eternal Struggle, Battletech(CCG) and a lot more. He...

Think Like A Game Designer Podcast: Scott Gaeta

Scott Gaeta has been in the game industry for over 20 years. He’s the founder of Renegade Game Studios. Scott started as a comics and game store owner before shifting into game design, cutting his teeth on popular products such as the Star Wars, Star Trek, and Lord of...

Think Like A Game Designer Podcast: Isaac Childres

This week we have an exciting episode of Think Like A Game Designer Podcast this week because we have Isaac Childres; if you play board games you likely know this name already.  Isaac Childres is the creator of Gloomhaven and Frosthaven. Gloomhaven is the #1 rated...

Think Like A Game Designer Podcast: Jordan Weisman

This week we're traveling into the future with the legendary designer of Shadowrun and Battletech: Jordan Weisman. I’ve looked up to Jordan Weisman for years. He is a revolutionary storyteller, game designer, and entrepreneur. He created legendary titles like...

Think Like A Game Designer Podcast: Eric Lang

Think Like A Game Designer: Eric Lang Eric Lang is a legendary game designer who has created more games that I’ve personally enjoyed than almost anyone. Just to name a few Eric designed: The Game of Thrones Card Game, Quarriors, and Blood Rage. He’s launched several...

Think Like A Game Designer Podcast: Tom Lehmann

Tom Lehmann is a former economist, programmer, and game publisher turned full-time game designer. He’s the creator of Race for the Galaxy and has created expansions for games like Pandemic and St. Petersburg. Today we discuss everything from economics, expansions, and reward systems in games. There’s a lot of wisdom here, so grab a notebook!

Creativity in the time of COVID

As with most of the world, I am sheltering-in-place while essential workers brave exposure to the COVID-19 virus. I am humbled and grateful to everyone out there risking their lives to save others. Beyond my admiration for essential care workers, I also feel for those...

The Lost Chapter: Think Like A Game Designer

This newsletter is actually a lost chapter from my book: Think Like A Game Designer. It’s something I’d originally written to add to the book, but had to cut it to keep things clear and focused. That said, I still think it’s an important lesson that any new game...

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