Design Journal

Creativity in the time of COVID

As with most of the world, I am sheltering-in-place while essential workers brave exposure to the COVID-19 virus. I am humbled and grateful to everyone out there risking their lives to save others. Beyond my admiration for essential care workers, I also feel for those...

Think Like A Game Desiger Podcast: Keith Baker

Keith Baker is a renowned game designer and storyteller. He was the creator of the D&D setting Ebberon and Gloom. He has traveled the world creating and running Story based games. If you’re into role-playing games like D&D or any other story-driven games there’s a lot to learn here.

Design Principles of Raph Koster

Raph Koster has undoubtedly changed the world of gaming. He was the lead designer of the legendary Ultima Online and the creative director behind Star Wars Galaxies. In 2004, he wrote A Theory of Fun for Game Design which highlights our desire to learn as...

Check out the Think Like A Game Designer Podcast!

If you’ve ever wanted to learn about game design from the greatest minds in the industry, now is your chance. In each episode of the Think Like a Game Designer podcast, I have a conversation with a brilliant game designer to deconstruct their strategies, tactics, and...

Death and Gaming

This post was originally written as an email to the Stone Blade Entertainment email list, but it is more personal than usual and so I wanted to share it here as well. If you’d like to see more of these kind of posts, let me know in the comments or sign up for the...

Steemit Update

Hello and Welcome to JustinGary.com! I've taken a break from posting here, but not from writing!  You can find many of my recent articles on game design, lifestyle design and philosophy on Steemit.com/@jg02  Please check out my work there and leave a comment to let me...

Polish

Welcome to the final part of a 6 part series on Collectible Game Design.  If you are just joining us, here are the other parts: Part 1: Overview Part 2: Engine Design Part 3: Engine Development Part 4: Component Design Part 5: Component Development If you’ve come with...

Component Development

Welcome to Part 5 of a 6 part series on how to design collectible games. You can find the other parts here: Part 1: Overview Part 2: Engine Design Part 3: Engine Development Part 4: Component Design Component Development is where the rubber hits the road. Each piece...

Component Design

Welcome to Part 4 in a 6 part series on the phases of collectible game design. Here are parts 1, 2, and 3 Today we are going to dig into Component Design. During component design, you will be filling in the pieces that finally make the game playable.  Returning to our...

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