Design Journal

Design Diary: SolForge Fusion

SolForge Fusion began more than a decade ago when Richard Garfield and I met at the PAX Dev conference. Richard is the legendary game designer who created Magic: the Gathering, a game that changed my life. In 1997, I won the Magic US National Championship. My winnings...

Think Like A Game Designer Podcast: Elizabeth Hargrave

Elizabeth Hargrave's games are known for breaking the thematic mold. In her first game, Wingspan, you play as bird enthusiasts out to discover and attract the best birds to your network of wildlife preserves. The game is wildly popular and won the 2019 Kennerspiel des...

Think Like A Game Designer Podcast: Bruno Faidutti

Bruno Faidutti is the legendary creator of Citadel and Knightmare, two games that have inspired me throughout the years along with 40+ additional published games. In addition to game design, Bruno has studied law, economics, and history, and knows an awful lot about...

Think Like A Game Designer Podcast: Rodney Thompson

Rodney Thompson has been designing games professionally for over 15 years. He has worked on some of the industry's most significant properties, including Star Wars, Dungeons & Dragons, Lords of Waterdeep, Tyrants of the Underdark, and Dark Sun. He's currently a...

Think Like A Game Designer Podcast: Raph Koster

Raph Koster has undoubtedly changed the world of gaming. He was the lead designer of the legendary Ultima Online and the creative director behind Star Wars Galaxies. In 2004, he wrote A Theory of Fun for Game Design which highlights our desire to learn as the driving...

Think Like A Game Designer Podcast: John Zinser

John Zinzer is the CEO of Alderac Entertainment Group. His game design career started over 30 years ago, with Shadis Magazine and the CCG Legend of the Five Rings. In this episode, he tells one of the most entertaining and educational origin stories on the podcast....

Think Like A Game Designer Podcast: Tim Fowers

Tim Fowers is the punk rocker of game design. A purely independent tabletop and digital game developer, who distributes his games directly, rather than using big publishers and standard distribution channels. This allows Tim to stand out as a master of indy game...

Think Like A Game Designer Podcast: Monte Cook

Monte Cook is a legend among roleplaying game designers. Monte has worked on hundreds of roleplaying products. He is probably best known for his work on the 3rd Edition of Dungeons & Dragons, Planescape, Ptolus, and Arcana Evolved. In addition, his own games...

Think like A Game Designer Podcast: Wright Bagwell

This week on Think Like A Game Designer Podcast I interview Wright Bagwell: Wright Bagwell started his career by designing mods for Quake. He is the CEO and co-founder of Outpost Games. He was the design director of the Farmville franchise at Zynga. Prior to that, he...

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