Design Journal

Think Like a Game Designer: John D. Clair

John D. Clair is the designer of Mystic Vale, which was awarded the ORIGINS Award and Gamer’s Choice award in 2017. His other titles include Downfall, Rumble Pie, Custom Heroes, Space Base, and Edge of Darkness. He is a fantastic designer with a lot of wisdom to...

Think Like a Game Designer: Luke Peterschmidt

Luke has done a lot of incredible work as a game designer, working on indie games like Miskatonic School for Girls all the way up to massive games like Bakugan. He’s worked for a lot of awesome companies (Games Workshop, AEG, SpinMaster, Wizards of the Coast) in a...

Think Like a Game Designer: Phil Walker-Harding

Phil has a great origin story because it is one that represents what it’s like for most designers to make it in the industry. His most popular game, Sushi Go!, has sold over a million copies and has been translated into 20 languages. Phil specializes in games that are...

Think Like A Game Designer Podcast: Alan Phan

Alan Phan and his team recently launched a million-dollar Kickstarter for a trading card game called The Grand Archive. What’s amazing is that he and his friends had never made a trading card game before, so today we’re going to learn a little bit more about Alan and...

Think Like A Game Designer Podcast: Richard Bartle

Richard Bartle is a legend among game designers. He has a Ph.D. in artificial intelligence and is the co-creator of the first virtual world ever to exist, a game called Multi-Use Dungeon or M.U.D. Richard authored the book Designing Virtual Worlds and his most recent...

No one knows what they’re doing…

“The World of Warcraft Miniatures Game is getting scrapped.” The words of our head executive echoed in my ears. Unlike the rest of us, who were sitting around in t-shirts and hoodies, he was wearing a button-up shirt and acting as though he were the only adult in the...

Fear, Rollercoasters, and Game Design

In the decade I’ve spent teaching design and creativity, I’ve noticed one common trend that gets in the way of all creative work: Fear. Fear comes in different forms for different people: The fear of failing at a task, the fear of looking stupid in front of our peers,...

Think Like A Game Designer Podcast: Alan Gerding

Alan Gerding is responsible for one of the highlights of my game design career, which we discuss in the first part of the podcast. He is a psychology professor and game designer who co-owns Tuesday Knight Games with his best friend. He is the designer of the recently...

New! Think Like A Game Designer Audio Book

Hey Everyone! If you're like me audiobooks have become a big part of life—listening to stories and learning lessons while I'm on the go. I particularly love audiobooks because they allow me to revisit core principles, again and again, which is key to absorbing all the...

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