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Think like A Game Designer Podcast: Wright Bagwell

Think like A Game Designer Podcast: Wright Bagwell

by Justin Gary | Jan 6, 2021 | Business, Design Fundamentals, Elements of Good Design, Gaming, Publishing, Show Notes

This week on Think Like A Game Designer Podcast I interview Wright Bagwell: Wright Bagwell started his career by designing mods for Quake. He is the CEO and co-founder of Outpost Games. He was the design director of the Farmville franchise at Zynga. Prior to that, he...
Think Like A Game Designer Podcast: Rob Daviau

Think Like A Game Designer Podcast: Rob Daviau

by George Rockwell | Dec 23, 2020 | Business, Design Fundamentals, Elements of Good Design, Gaming, Publishing, Show Notes

Rob Daviau pioneered the legacy game genre, starting with Risk: Legacy. In addition, he’s worked with a variety of beloved titles: Star Wars, Axis & Allies, Pandemic, Betrayal at House on The Hill, just to name a few. In this episode, we go into detail about...
Think like A Game Designer Podcast: Devin Low

Think like A Game Designer Podcast: Devin Low

by Justin Gary | Dec 9, 2020 | Business, Design Fundamentals, Elements of Good Design, Gaming, Publishing, Show Notes

This week on the Think Like A Game Designer Podcast is Devin Low: Devin Low is an award-winning designer who’s worked on some of the most popular games in the world. He was the head developer of Magic: The Gathering, and the lead designer of Legendary: The Marvel...
Think Like A Game Designer Podcast: Matt Place

Think Like A Game Designer Podcast: Matt Place

by George Rockwell | Dec 1, 2020 | Design Fundamentals, Elements of Good Design, Gaming, Uncategorized

Matt and I both started our careers as Magic Pro Players. Since then he’s garnered more experience in digital trading card games than anyone I know. Matt has worked for Wizards of the Coast, Dire Wolf, and Blizzard on games including Magic Online, Hearthstone, and...
Think Like A Game Designer Podcast: Ryan Sutherland

Think Like A Game Designer Podcast: Ryan Sutherland

by Justin Gary | Nov 12, 2020 | Business, Design Fundamentals, Elements of Good Design, Gaming, Show Notes

Ryan Sutherland is one of the top up-and-coming game designers in the industry and lucky for me, he works at Stone Blade. Ryan was one of the lead designers on the newest expansion to Shards of Infinity, called Shadow of Salvation. In this episode, we speak about his...
Think Like A Game Designer Podcast: Liz Spain

Think Like A Game Designer Podcast: Liz Spain

by Justin Gary | Oct 29, 2020 | Business, Elements of Good Design, Gaming, Publishing, Show Notes

Today I speak with Liz Spain from Lone Shark Games. Liz entered the game industry through the unusual path of fashion and costume design. Liz tells the remarkable story of designing, producing, and successfully kickstarting her first game, Incredible Expeditions:...
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