by Justin Gary | Dec 30, 2015 | Elements of Good Design
The goal of a game designer is very similar to that of a sculptor- chip away at all the excess until only elegant beauty remains. Here are 5 simple rules to make your designs more elegant. 1. Have as few rules as possible. The pleasure that comes from seeing a...
by Justin Gary | Dec 18, 2015 | Ascension
I have a post up on Gamasutra about how to make games that last, with some specific insight on Dreamscape, Ascension’s 9th expansion. Please check it out and let me know what you think!
by Justin Gary | Dec 12, 2015 | Uncategorized
It is that time of year! Holidays are just around the corner. In America at least, that means one thing- Time to Buy Stuff! There is, of course, no better way to show your appreciation of loved ones than consumerism. Here are some of my favorite things. Of course,...
by Justin Gary | Dec 7, 2015 | Design Fundamentals
Going through the core game design loop is an effective but challenging process. Each time through, you will expose your brilliant creation to the criticisms of others and find flaw after flaw that forces you to go back once again to refine your idea and sometimes to...