by Justin Gary | Sep 5, 2023 | Business, Design Fundamentals, Elements of Good Design, Show Notes, Uncategorized
Stefan’s journey in game design has been nothing short of exceptional. Hailing from Supercell, the creative force behind hits like Hay Day and Clash of Clans, Stefan’s career has defied genre boundaries. As a Game Designer on the Clash Royale team at...
by Justin Gary | Aug 16, 2023 | Uncategorized
When I was twelve, my summer camp took us on a field trip to Hershey Park, home to one of the world’s largest wooden roller coasters. Everyone around me seemed excited to get in line for the big ride—everyone except me. I had never been on a roller coaster before, and...
by Justin Gary | May 9, 2023 | Ascension, Business, Design Fundamentals, Elements of Good Design, Motivation, Show Notes
As a member of the Stone Blade team, I’ve had the pleasure of working alongside Gary Arant since the company’s earliest days. Gary has played a crucial role in every game we’ve ever made, including Ascension, Ascension Tactics, Shards of Infinity,...
by Justin Gary | Jan 1, 2022 | Business, Design Fundamentals, Elements of Good Design, Gaming, Publishing, Show Notes
Hey Everyone! If you’re like me audiobooks have become a big part of life—listening to stories and learning lessons while I’m on the go. I particularly love audiobooks because they allow me to revisit core principles, again and again, which is key...
by Justin Gary | Sep 2, 2021 | Design Fundamentals, Elements of Good Design, Gaming, Uncategorized
SolForge Fusion began more than a decade ago when Richard Garfield and I met at the PAX Dev conference. Richard is the legendary game designer who created Magic: the Gathering, a game that changed my life. In 1997, I won the Magic US National Championship. My winnings...