by Justin Gary | Aug 4, 2020 | Business, Design Fundamentals, Elements of Good Design, Gaming, Publishing, Show Notes
Scott Gaeta has been in the game industry for over 20 years. He’s the founder of Renegade Game Studios. Scott started as a comics and game store owner before shifting into game design, cutting his teeth on popular products such as the Star Wars, Star Trek, and Lord of...
by Justin Gary | Jul 19, 2020 | Business, Design Fundamentals, Elements of Good Design, Gaming, Publishing, Show Notes
This week we have an exciting episode of Think Like A Game Designer Podcast this week because we have Isaac Childres; if you play board games you likely know this name already. Isaac Childres is the creator of Gloomhaven and Frosthaven. Gloomhaven is the #1 rated...
by Justin Gary | Apr 30, 2020 | Design Fundamentals, Elements of Good Design, Gaming, Show Notes
Keith Baker is a renowned game designer and storyteller. He was the creator of the D&D setting Ebberon and Gloom. He has traveled the world creating and running Story based games. If you’re into role-playing games like D&D or any other story-driven games...
by Justin Gary | Sep 28, 2016 | Design Fundamentals
Welcome to the final part of a 6 part series on Collectible Game Design. If you are just joining us, here are the other parts: Part 1: Overview Part 2: Engine Design Part 3: Engine Development Part 4: Component Design Part 5: Component Development If you’ve come with...
by Justin Gary | Jul 10, 2016 | Design Fundamentals
Welcome to Part 4 in a 6 part series on the phases of collectible game design. Here are parts 1, 2, and 3 Today we are going to dig into Component Design. During component design, you will be filling in the pieces that finally make the game playable. Returning to our...