by Justin Gary | Sep 5, 2023 | Business, Design Fundamentals, Elements of Good Design, Show Notes, Uncategorized
Stefan’s journey in game design has been nothing short of exceptional. Hailing from Supercell, the creative force behind hits like Hay Day and Clash of Clans, Stefan’s career has defied genre boundaries. As a Game Designer on the Clash Royale team at...
by Justin Gary | Aug 16, 2023 | Uncategorized
When I was twelve, my summer camp took us on a field trip to Hershey Park, home to one of the world’s largest wooden roller coasters. Everyone around me seemed excited to get in line for the big ride—everyone except me. I had never been on a roller coaster before, and...
by Justin Gary | Mar 29, 2023 | Uncategorized
Jamey Stegmaier is the CEO of Stonemaier Games and the creator of games such as Scythe and Viticulture. He is a prolific content creator and thought leader in the Kickstarter and game design space, who’s spent years making videos and writing articles on nearly every...
by Justin Gary | Jan 31, 2023 | Business, Elements of Good Design, Gaming, Publishing, Show Notes, Uncategorized
Isaac Vega has been designing board games for over a decade. Isaac has sold over 500,000 copies of his games worldwide and is an award-winning designer. He co-founded Rose Gauntlet Entertainment and is the designer of the hit game Dead of Winter. There are so many...
by Justin Gary | Jan 17, 2023 | Uncategorized
It’s been over 13 years since I began working on the first version of Ascension. At that time, I had no idea what a huge impact the game would have and the community that would develop around it. With over 16 standalone expansions and a million units sold,...
by Justin Gary | Dec 7, 2022 | Business, Design Fundamentals, Elements of Good Design, Gaming, Show Notes, Uncategorized
Ben Brode worked for Blizzard for 15 years, working his way up from a low-level position to become one of the lead designers of the monstrously successful game Hearthstone. He is now the Chief Creative Officer at his own game studio called Second Dinner, which created...