by Justin Gary | Sep 27, 2023 | Design Fundamentals, Elements of Good Design, Gaming, Philosophy, Show Notes
Reiner Knizia — Systems for Publishing 700+ Games, Crafting Profound Gameplay from Simple Rules, Innovations in Scoring and Auction Systems, and The Joy of Tabletop Gaming (#52) Join us in this episode as we chat with the legendary Reiner Knizia, the mastermind behind...
by Justin Gary | Mar 1, 2023 | Gaming, Philosophy, Publishing, Show Notes
Matt is easily the most punk rock game designer I’ve ever interviewed, and it’s no wonder because their professional life is rooted in collectivism, art, nerdery, social justice, and DIY punk rock. He is the Creative Director of Forever Stoked Creative, a studio they...
by Justin Gary | Mar 1, 2022 | Business, Design Fundamentals, Elements of Good Design, Gaming, Philosophy, Show Notes
Richard Bartle is a legend among game designers. He has a Ph.D. in artificial intelligence and is the co-creator of the first virtual world ever to exist, a game called Multi-Use Dungeon or M.U.D. Richard authored the book Designing Virtual Worlds and his most recent...
by Justin Gary | Feb 27, 2022 | Business, Design Fundamentals, Gaming, Philosophy, Publishing
“The World of Warcraft Miniatures Game is getting scrapped.” The words of our head executive echoed in my ears. Unlike the rest of us, who were sitting around in t-shirts and hoodies, he was wearing a button-up shirt and acting as though he were the only adult in the...
by Justin Gary | Jan 21, 2022 | Gaming, Motivation, Philosophy
In the decade I’ve spent teaching design and creativity, I’ve noticed one common trend that gets in the way of all creative work: Fear. Fear comes in different forms for different people: The fear of failing at a task, the fear of looking stupid in front of our peers,...
by Justin Gary | Oct 1, 2020 | Elements of Good Design, Gaming, Philosophy, Show Notes
In this episode, I speak with James Ernest, founder of Cheapass Games, a company that I absolutely love. Check out the episode here: Cheapass was founded on the principle that you don’t need to spend a lot of money to make great games, and it is a message that...