by Justin Gary | Jul 8, 2020 | Design Fundamentals, Elements of Good Design, Gaming, Publishing, Show Notes
This week we’re traveling into the future with the legendary designer of Shadowrun and Battletech: Jordan Weisman. I’ve looked up to Jordan Weisman for years. He is a revolutionary storyteller, game designer, and entrepreneur. He created legendary titles like...
by Justin Gary | Jun 9, 2020 | Ascension, Design Fundamentals, Elements of Good Design, Gaming, Publishing
Think Like A Game Designer: Eric Lang Eric Lang is a legendary game designer who has created more games that I’ve personally enjoyed than almost anyone. Just to name a few Eric designed: The Game of Thrones Card Game, Quarriors, and Blood Rage. He’s launched several...
by Justin Gary | May 27, 2020 | Business, Design Fundamentals, Elements of Good Design, Gaming, Philosophy, Publishing, Show Notes
Think Like A Game Designer: Tom Lehmann Tom Lehmann is a former economist, programmer, and game publisher turned full-time game designer. He’s the creator of Race for the Galaxy and has created expansions for games like Pandemic and St. Petersburg. Today we discuss...
by Justin Gary | Apr 30, 2020 | Design Fundamentals, Elements of Good Design, Gaming, Show Notes
Keith Baker is a renowned game designer and storyteller. He was the creator of the D&D setting Ebberon and Gloom. He has traveled the world creating and running Story based games. If you’re into role-playing games like D&D or any other story-driven games...
by Justin Gary | Nov 4, 2019 | Gaming
Raph Koster has undoubtedly changed the world of gaming. He was the lead designer of the legendary Ultima Online and the creative director behind Star Wars Galaxies. In 2004, he wrote A Theory of Fun for Game Design which highlights our desire to learn as...
by Justin Gary | Nov 4, 2019 | Gaming
If you’ve ever wanted to learn about game design from the greatest minds in the industry, now is your chance. In each episode of the Think Like a Game Designer podcast, I have a conversation with a brilliant game designer to deconstruct their strategies, tactics, and...