by Justin Gary | May 27, 2020 | Business, Design Fundamentals, Elements of Good Design, Gaming, Philosophy, Publishing, Show Notes
Think Like A Game Designer: Tom Lehmann Tom Lehmann is a former economist, programmer, and game publisher turned full-time game designer. He’s the creator of Race for the Galaxy and has created expansions for games like Pandemic and St. Petersburg. Today we discuss...
by Justin Gary | May 5, 2020 | Design Fundamentals, Elements of Good Design, Publishing
Released almost 5 years ago, my book Think Like A Game Designer captured everything I learned in my twenty years designing games. But did you know there is a lost chapter I never printed? It’s something I’d originally written to add to the book, but had to cut it to...
by Justin Gary | Apr 30, 2020 | Design Fundamentals, Elements of Good Design, Gaming, Show Notes
Keith Baker is a renowned game designer and storyteller. He was the creator of the D&D setting Ebberon and Gloom. He has traveled the world creating and running Story based games. If you’re into role-playing games like D&D or any other story-driven games...
by Justin Gary | Aug 11, 2016 | Design Fundamentals, Elements of Good Design
Welcome to Part 5 of a 6 part series on how to design collectible games. You can find the other parts here: Part 1: Overview Part 2: Engine Design Part 3: Engine Development Part 4: Component Design Component Development is where the rubber hits the road. Each piece...
by Justin Gary | Jan 26, 2016 | Elements of Good Design
In order to keep engagement in a game, there should always be an opportunity for players remaining in the game to win. There are few things more frustrating than knowing with certainty you have no chance to win a game, but being forced to continue playing. Having...
by Justin Gary | Jan 19, 2016 | Elements of Good Design
The human brain loves looking for ways to optimize. One of the joys of playing games is exploring the decision space and finding ways to improve your strategy. Once an optimal strategy is found, however, the brain will stop being stimulated by a problem and become...