by Justin Gary | May 27, 2020 | Business, Design Fundamentals, Elements of Good Design, Gaming, Philosophy, Publishing, Show Notes
Think Like A Game Designer: Tom Lehmann Tom Lehmann is a former economist, programmer, and game publisher turned full-time game designer. He’s the creator of Race for the Galaxy and has created expansions for games like Pandemic and St. Petersburg. Today we discuss...
by Justin Gary | May 5, 2020 | Design Fundamentals, Elements of Good Design, Publishing
Released almost 5 years ago, my book Think Like A Game Designer captured everything I learned in my twenty years designing games. But did you know there is a lost chapter I never printed? It’s something I’d originally written to add to the book, but had to cut it to...
by Justin Gary | Apr 30, 2020 | Design Fundamentals, Elements of Good Design, Gaming, Show Notes
Keith Baker is a renowned game designer and storyteller. He was the creator of the D&D setting Ebberon and Gloom. He has traveled the world creating and running Story based games. If you’re into role-playing games like D&D or any other story-driven games...
by Justin Gary | Sep 28, 2016 | Design Fundamentals
Welcome to the final part of a 6 part series on Collectible Game Design. If you are just joining us, here are the other parts: Part 1: Overview Part 2: Engine Design Part 3: Engine Development Part 4: Component Design Part 5: Component Development If you’ve come with...
by Justin Gary | Aug 11, 2016 | Design Fundamentals, Elements of Good Design
Welcome to Part 5 of a 6 part series on how to design collectible games. You can find the other parts here: Part 1: Overview Part 2: Engine Design Part 3: Engine Development Part 4: Component Design Component Development is where the rubber hits the road. Each piece...
by Justin Gary | Jul 10, 2016 | Design Fundamentals
Welcome to Part 4 in a 6 part series on the phases of collectible game design. Here are parts 1, 2, and 3 Today we are going to dig into Component Design. During component design, you will be filling in the pieces that finally make the game playable. Returning to our...