by Justin Gary | Sep 2, 2021 | Design Fundamentals, Elements of Good Design, Gaming, Uncategorized
SolForge Fusion began more than a decade ago when Richard Garfield and I met at the PAX Dev conference. Richard is the legendary game designer who created Magic: the Gathering, a game that changed my life. In 1997, I won the Magic US National Championship. My winnings...
by Justin Gary | Apr 17, 2016 | Design Fundamentals
We are back with a deep dive into Collectible Game Core Engine Design. For an overview of collectible game design, click here. Core Engine Design is the starting point for building collectible games, and it can be intimidating to try and build a system with so many...
by Justin Gary | Oct 22, 2015 | Design Fundamentals
Once you have your Inspiration, you need to set parameters for your design. One of the biggest challenges of designing a game is how open-ended the process can feel. Especially at early stages, everything feels in flux and the limitless possibility can be very...