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Think Like A Game Designer Podcast: Mike Turian

Think Like A Game Designer Podcast: Mike Turian

by Justin Gary | Dec 27, 2021 | Business, Gaming, Publishing, Show Notes

Mike Turian Mike Turian is a Magic The Gathering Hall of Fame champion and is the current Product Architect for Magic The Gathering.  Mike has the unique experience of being on nearly every side of the success of Magic, from Pro Player, to marketing manager, to game...
Think Like A Game Designer Podcast: Elizabeth Hargrave

Think Like A Game Designer Podcast: Elizabeth Hargrave

by Justin Gary | Jul 27, 2021 | Elements of Good Design, Gaming, Publishing, Show Notes, Uncategorized

Elizabeth Hargrave’s games are known for breaking the thematic mold. In her first game, Wingspan, you play as bird enthusiasts out to discover and attract the best birds to your network of wildlife preserves. The game is wildly popular and won the 2019...
Think Like A Game Designer Podcast: Bruno Faidutti

Think Like A Game Designer Podcast: Bruno Faidutti

by Justin Gary | May 10, 2021 | Design Fundamentals, Elements of Good Design, Publishing, Show Notes, Uncategorized

Bruno Faidutti is the legendary creator of Citadel and Knightmare, two games that have inspired me throughout the years along with 40+ additional published games. In addition to game design, Bruno has studied law, economics, and history, and knows an awful lot about...
Think Like A Game Designer Podcast: Rodney Thompson

Think Like A Game Designer Podcast: Rodney Thompson

by Justin Gary | Mar 19, 2021 | Design Fundamentals, Elements of Good Design, Gaming, Show Notes

Rodney Thompson has been designing games professionally for over 15 years. He has worked on some of the industry’s most significant properties, including Star Wars, Dungeons & Dragons, Lords of Waterdeep, Tyrants of the Underdark, and Dark Sun. He’s...
Think Like A Game Designer Podcast: Raph Koster

Think Like A Game Designer Podcast: Raph Koster

by Justin Gary | Mar 3, 2021 | Business, Design Fundamentals, Elements of Good Design, Gaming, Show Notes

Raph Koster has undoubtedly changed the world of gaming. He was the lead designer of the legendary Ultima Online and the creative director behind Star Wars Galaxies. In 2004, he wrote A Theory of Fun for Game Design which highlights our desire to learn as the driving...
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