by Justin Gary | Dec 27, 2021 | Business, Gaming, Publishing, Show Notes
Mike Turian Mike Turian is a Magic The Gathering Hall of Fame champion and is the current Product Architect for Magic The Gathering. Mike has the unique experience of being on nearly every side of the success of Magic, from Pro Player, to marketing manager, to game...
by Justin Gary | Jul 27, 2021 | Elements of Good Design, Gaming, Publishing, Show Notes, Uncategorized
Elizabeth Hargrave’s games are known for breaking the thematic mold. In her first game, Wingspan, you play as bird enthusiasts out to discover and attract the best birds to your network of wildlife preserves. The game is wildly popular and won the 2019...
by Justin Gary | May 10, 2021 | Design Fundamentals, Elements of Good Design, Publishing, Show Notes, Uncategorized
Bruno Faidutti is the legendary creator of Citadel and Knightmare, two games that have inspired me throughout the years along with 40+ additional published games. In addition to game design, Bruno has studied law, economics, and history, and knows an awful lot about...
by Justin Gary | Mar 19, 2021 | Design Fundamentals, Elements of Good Design, Gaming, Show Notes
Rodney Thompson has been designing games professionally for over 15 years. He has worked on some of the industry’s most significant properties, including Star Wars, Dungeons & Dragons, Lords of Waterdeep, Tyrants of the Underdark, and Dark Sun. He’s...
by Justin Gary | Mar 3, 2021 | Business, Design Fundamentals, Elements of Good Design, Gaming, Show Notes
Raph Koster has undoubtedly changed the world of gaming. He was the lead designer of the legendary Ultima Online and the creative director behind Star Wars Galaxies. In 2004, he wrote A Theory of Fun for Game Design which highlights our desire to learn as the driving...