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Think Like A Game Designer: Reiner Knizia

by Justin Gary | Sep 27, 2023 | Design Fundamentals, Elements of Good Design, Gaming, Philosophy, Show Notes

Reiner Knizia — Systems for Publishing 700+ Games, Crafting Profound Gameplay from Simple Rules, Innovations in Scoring and Auction Systems, and The Joy of Tabletop Gaming (#52) Join us in this episode as we chat with the legendary Reiner Knizia, the mastermind behind...
Think Like A Game Designer: Soren Johnson

Think Like A Game Designer: Soren Johnson

by Justin Gary | Jun 13, 2023 | Business, Design Fundamentals, Elements of Good Design, Show Notes

Soren Johnson is a legend in the gaming industry. He was one of the designers on Civilization III and the lead designer for Civilization IV at Firaxis Games. He co-founded his own company called Mohawk Games. As the studio’s founder and lead designer, he aimed...
Think Like A Game Designer: Matt Fantastic

Think Like A Game Designer: Matt Fantastic

by Justin Gary | Mar 1, 2023 | Gaming, Philosophy, Publishing, Show Notes

Matt is easily the most punk rock game designer I’ve ever interviewed, and it’s no wonder because their professional life is rooted in collectivism, art, nerdery, social justice, and DIY punk rock. He is the Creative Director of Forever Stoked Creative, a studio they...
Think Like A Game Designer: Isaac Vega

Think Like A Game Designer: Isaac Vega

by Justin Gary | Jan 31, 2023 | Business, Elements of Good Design, Gaming, Publishing, Show Notes, Uncategorized

Isaac Vega has been designing board games for over a decade. Isaac has sold over 500,000 copies of his games worldwide and is an award-winning designer. He co-founded Rose Gauntlet Entertainment and is the designer of the hit game Dead of Winter. There are so many...
Think Like a Game Designer: Sean K. Reynolds

Think Like a Game Designer: Sean K. Reynolds

by Justin Gary | Jan 10, 2023 | Design Fundamentals, Elements of Good Design, Gaming, Show Notes

Sean K. Reynolds is a prolific writer and game designer who’s worked on hundreds of supplements for various RPGs, including Dungeons & Dragons. Sean and I met years ago when we were both working for Upper Deck, where Sean was an IP developer. From there, he left...
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