by Justin Gary | Apr 17, 2016 | Design Fundamentals
We are back with a deep dive into Collectible Game Core Engine Design. For an overview of collectible game design, click here. Core Engine Design is the starting point for building collectible games, and it can be intimidating to try and build a system with so many...
by Justin Gary | Apr 6, 2016 | Design Fundamentals
For anyone who wants to design a collectible game, this is the series for you. Whether you want to make a collectible card game, miniatures game, or if you just want to add collectible components into your designs, these principles are here to guide you. What...
by Justin Gary | Oct 22, 2015 | Design Fundamentals
Once you have your Inspiration, you need to set parameters for your design. One of the biggest challenges of designing a game is how open-ended the process can feel. Especially at early stages, everything feels in flux and the limitless possibility can be very...
by Justin Gary | Oct 20, 2015 | Ascension
Last week I posted an article on the first part of the Core Design Loop: Inspiration. Today, I wanted to add a personal story about my own design inspiration that lead to the founding of my company, Stone Blade Entertainment. Deck Building vs. Company Building It was...
by Justin Gary | Oct 14, 2015 | Design Fundamentals
While many people would love to make their own games, most don’t even know where to begin. If you are someone who has always wanted to make games but doesn’t know where to start, this is the article for you. Moreover, even if you have made games before but want a...