by Justin Gary | Apr 30, 2020 | Design Fundamentals, Elements of Good Design, Gaming, Show Notes
Keith Baker is a renowned game designer and storyteller. He was the creator of the D&D setting Ebberon and Gloom. He has traveled the world creating and running Story based games. If you’re into role-playing games like D&D or any other story-driven games...
by Justin Gary | Sep 28, 2016 | Design Fundamentals
Welcome to the final part of a 6 part series on Collectible Game Design. If you are just joining us, here are the other parts: Part 1: Overview Part 2: Engine Design Part 3: Engine Development Part 4: Component Design Part 5: Component Development If you’ve come with...
by Justin Gary | Jul 10, 2016 | Design Fundamentals
Welcome to Part 4 in a 6 part series on the phases of collectible game design. Here are parts 1, 2, and 3 Today we are going to dig into Component Design. During component design, you will be filling in the pieces that finally make the game playable. Returning to our...
by Justin Gary | May 3, 2016 | Design Fundamentals
This is Part 3 in a series on the phases of collectible game design. Here is Part 1 and Part 2. If the core engine design is laying the foundation of your game “house,” core engine development is the framing upon which everything else will hang. At the end of...
by Justin Gary | Apr 28, 2016 | Design Fundamentals
Every game is built on the foundation of resources, victory conditions, and player interaction. I discussed the principles behind these here, but today I want to go into some more specific examples and categories of each. Mix and match these systems (or add your...