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Think Like A Game Designer Podcast: Elizabeth Hargrave

Think Like A Game Designer Podcast: Elizabeth Hargrave

by Justin Gary | Jul 27, 2021 | Elements of Good Design, Gaming, Publishing, Show Notes, Uncategorized

Elizabeth Hargrave’s games are known for breaking the thematic mold. In her first game, Wingspan, you play as bird enthusiasts out to discover and attract the best birds to your network of wildlife preserves. The game is wildly popular and won the 2019...
Think Like A Game Designer Podcast: Bruno Faidutti

Think Like A Game Designer Podcast: Bruno Faidutti

by Justin Gary | May 10, 2021 | Design Fundamentals, Elements of Good Design, Publishing, Show Notes, Uncategorized

Bruno Faidutti is the legendary creator of Citadel and Knightmare, two games that have inspired me throughout the years along with 40+ additional published games. In addition to game design, Bruno has studied law, economics, and history, and knows an awful lot about...
Think Like A Game Designer Podcast: Rodney Thompson

Think Like A Game Designer Podcast: Rodney Thompson

by Justin Gary | Mar 19, 2021 | Design Fundamentals, Elements of Good Design, Gaming, Show Notes

Rodney Thompson has been designing games professionally for over 15 years. He has worked on some of the industry’s most significant properties, including Star Wars, Dungeons & Dragons, Lords of Waterdeep, Tyrants of the Underdark, and Dark Sun. He’s...
Think Like A Game Designer Podcast: Raph Koster

Think Like A Game Designer Podcast: Raph Koster

by Justin Gary | Mar 3, 2021 | Business, Design Fundamentals, Elements of Good Design, Gaming, Show Notes

Raph Koster has undoubtedly changed the world of gaming. He was the lead designer of the legendary Ultima Online and the creative director behind Star Wars Galaxies. In 2004, he wrote A Theory of Fun for Game Design which highlights our desire to learn as the driving...
Think Like A Game Designer Podcast: Tim Fowers

Think Like A Game Designer Podcast: Tim Fowers

by Justin Gary | Feb 3, 2021 | Business, Design Fundamentals, Elements of Good Design, Gaming, Publishing, Show Notes

Tim Fowers is the punk rocker of game design. A purely independent tabletop and digital game developer, who distributes his games directly, rather than using big publishers and standard distribution channels. This allows Tim to stand out as a master of indy game...

Think Like A Game Designer Podcast: Monte Cook

by Justin Gary | Jan 29, 2021 | Ascension, Elements of Good Design, Gaming, Show Notes, Uncategorized

Monte Cook is a legend among roleplaying game designers. Monte has worked on hundreds of roleplaying products. He is probably best known for his work on the 3rd Edition of Dungeons & Dragons, Planescape, Ptolus, and Arcana Evolved. In addition, his own games...
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