by Justin Gary | May 10, 2021 | Design Fundamentals, Elements of Good Design, Publishing, Show Notes, Uncategorized
Bruno Faidutti is the legendary creator of Citadel and Knightmare, two games that have inspired me throughout the years along with 40+ additional published games. In addition to game design, Bruno has studied law, economics, and history, and knows an awful lot about...
by Justin Gary | Feb 3, 2021 | Business, Design Fundamentals, Elements of Good Design, Gaming, Publishing, Show Notes
Tim Fowers is the punk rocker of game design. A purely independent tabletop and digital game developer, who distributes his games directly, rather than using big publishers and standard distribution channels. This allows Tim to stand out as a master of indy game...
by Justin Gary | Jan 6, 2021 | Business, Design Fundamentals, Elements of Good Design, Gaming, Publishing, Show Notes
This week on Think Like A Game Designer Podcast I interview Wright Bagwell: Wright Bagwell started his career by designing mods for Quake. He is the CEO and co-founder of Outpost Games. He was the design director of the Farmville franchise at Zynga. Prior to that, he...
by Justin Gary | Dec 23, 2020 | Business, Design Fundamentals, Elements of Good Design, Gaming, Publishing, Show Notes
Rob Daviau pioneered the legacy game genre, starting with Risk: Legacy. In addition, he’s worked with a variety of beloved titles: Star Wars, Axis & Allies, Pandemic, Betrayal at House on The Hill, just to name a few. In this episode, we go into detail about...
by Justin Gary | Dec 9, 2020 | Business, Design Fundamentals, Elements of Good Design, Gaming, Publishing, Show Notes
This week on the Think Like A Game Designer Podcast is Devin Low: Devin Low is an award-winning designer who’s worked on some of the most popular games in the world. He was the head developer of Magic: The Gathering, and the lead designer of Legendary: The Marvel...
by Justin Gary | Oct 29, 2020 | Business, Elements of Good Design, Gaming, Publishing, Show Notes
Today I speak with Liz Spain from Lone Shark Games. Liz entered the game industry through the unusual path of fashion and costume design. Liz tells the remarkable story of designing, producing, and successfully kickstarting her first game, Incredible Expeditions:...