by Justin Gary | Jan 12, 2016 | Elements of Good Design
Novelty is a challenging concept to address in game design. There is one sense in which novelty is critically important for games and another in which it is merely nice to have. Lets take a look at both meanings and their relevance in game design. Novelty as a...
by Justin Gary | Jan 5, 2016 | Elements of Good Design
A bead of sweat forms on your brow. Your breath quickens. You’ve been playing solid poker for hours. You have a good hand and have been raising while others just called. Suddenly, the chip leader sitting to your right raises all in. You think you have them beat, but...
by Justin Gary | Dec 30, 2015 | Elements of Good Design
The goal of a game designer is very similar to that of a sculptor- chip away at all the excess until only elegant beauty remains. Here are 5 simple rules to make your designs more elegant. 1. Have as few rules as possible. The pleasure that comes from seeing a...