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Think Like A Game Designer Podcast: Richard Bartle

Think Like A Game Designer Podcast: Richard Bartle

by Justin Gary | Mar 1, 2022 | Business, Design Fundamentals, Elements of Good Design, Gaming, Philosophy, Show Notes

Richard Bartle is a legend among game designers. He has a Ph.D. in artificial intelligence and is the co-creator of the first virtual world ever to exist, a game called Multi-Use Dungeon or M.U.D. Richard authored the book Designing Virtual Worlds and his most recent...
Think Like A Game Designer Podcast: Alan Gerding

Think Like A Game Designer Podcast: Alan Gerding

by Justin Gary | Jan 13, 2022 | Business, Elements of Good Design, Gaming, Publishing, Show Notes

Alan Gerding is responsible for one of the highlights of my game design career, which we discuss in the first part of the podcast. He is a psychology professor and game designer who co-owns Tuesday Knight Games with his best friend. He is the designer of the recently...
New! Think Like A Game Designer Audio Book

New! Think Like A Game Designer Audio Book

by Justin Gary | Jan 1, 2022 | Business, Design Fundamentals, Elements of Good Design, Gaming, Publishing, Show Notes

Hey Everyone! If you’re like me audiobooks have become a big part of life—listening to stories and learning lessons while I’m on the go. I particularly love audiobooks because they allow me to revisit core principles, again and again, which is key...

Think Like A Game Designer Podcast: Brotherwise

by Justin Gary | Nov 22, 2021 | Ascension, Business, Design Fundamentals, Elements of Good Design, Gaming, Publishing, Show Notes

Brotherwise Games: Chris and Johnny O’Neal Brotherwise Games is an LA-based board game publishing company founded by Chris and Johnny O’Neal in 2012. Since then, the “Brothers Wise” have become one of the tabletop industry’s biggest indie success stories. In this...

Think Like A Game Designer Podcast: JT Smith

by Justin Gary | Nov 1, 2021 | Elements of Good Design, Gaming, Publishing

JT Smith started designing games when he was in high school and wanted an easier way to prototype his game. His drive to find a better way to prototype led him to found the company Game Crafter, a company that allows you to print prototypes and even produce your game...

Design Diary: SolForge Fusion

by Justin Gary | Sep 2, 2021 | Design Fundamentals, Elements of Good Design, Gaming, Uncategorized

SolForge Fusion began more than a decade ago when Richard Garfield and I met at the PAX Dev conference. Richard is the legendary game designer who created Magic: the Gathering, a game that changed my life. In 1997, I won the Magic US National Championship. My winnings...
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