by Justin Gary | Aug 5, 2020 | Business, Design Fundamentals, Elements of Good Design, Gaming, Publishing, Show Notes
This week we have a huge episode of Think Like A Game Designer Podcast because we have the legendary Game Designer, Richard Garfield. Richard is the creator of Magic: The Gathering, KeyForge, Netrunner, Vampire: The Eternal Struggle, Battletech(CCG) and a lot more. He...
by Justin Gary | Aug 4, 2020 | Business, Design Fundamentals, Elements of Good Design, Gaming, Publishing, Show Notes
Scott Gaeta has been in the game industry for over 20 years. He’s the founder of Renegade Game Studios. Scott started as a comics and game store owner before shifting into game design, cutting his teeth on popular products such as the Star Wars, Star Trek, and Lord of...
by Justin Gary | Jul 19, 2020 | Business, Design Fundamentals, Elements of Good Design, Gaming, Publishing, Show Notes
This week we have an exciting episode of Think Like A Game Designer Podcast this week because we have Isaac Childres; if you play board games you likely know this name already. Isaac Childres is the creator of Gloomhaven and Frosthaven. Gloomhaven is the #1 rated...
by Justin Gary | May 27, 2020 | Business, Design Fundamentals, Elements of Good Design, Gaming, Philosophy, Publishing, Show Notes
Think Like A Game Designer: Tom Lehmann Tom Lehmann is a former economist, programmer, and game publisher turned full-time game designer. He’s the creator of Race for the Galaxy and has created expansions for games like Pandemic and St. Petersburg. Today we discuss...
by Justin Gary | Mar 8, 2016 | Business
Before I pursued the life of a professional game designer, I went to law school. I didn’t particularly enjoy the experience, but the insights that I learned there have served me well in both my design career and in starting my own business. One key takeaway: you...
by Justin Gary | Feb 9, 2016 | Business, Publishing
As part of my series on publishing your games, I’m excited to interview Scott Elliott, game industry veteran, VP of Business Development at Gen Con, and long-time friend. While my last article focused on using conventions to pitch your tabletop game to other...