by Justin Gary | Oct 22, 2020 | Gaming, Publishing, Show Notes
Michael Gnade is the founder and lead designer at Rock Manor Games. He started his career in games with Indie Game Magazine, writing and reporting about the newest games from independent creators. Inspired by Ascension, Michael developed Brass Empire, which he created...
by Justin Gary | Oct 1, 2020 | Elements of Good Design, Gaming, Philosophy, Show Notes
In this episode, I speak with James Ernest, founder of Cheapass Games, a company that I absolutely love. Check out the episode here: Cheapass was founded on the principle that you don’t need to spend a lot of money to make great games, and it is a message that...
by Justin Gary | Sep 10, 2020 | Business, Design Fundamentals, Elements of Good Design, Gaming, Philosophy, Publishing, Show Notes
Elan Lee is the creator of Exploding Kittens, the most-backed game in Kickstarter history, by number of backers. He started as an intern at Industrial Light and Magic, working on Star Wars Episode I, before moving on to working with legendary game designer Jordan...
by Justin Gary | Sep 2, 2020 | Business, Gaming, Philosophy, Show Notes
This week on the Think Like A Game Designer Podcast is the incredible Satine Phoenix: Satine Phoenix is the first non-game designer on our podcast, but she is an icon in the gaming industry. Satine is a professional Dungeon Master and storytelling coach who supports...
by Justin Gary | Aug 5, 2020 | Uncategorized
Ten years ago today I sold the first copy of Ascension. Eighteen months before that, I quit my dream job as game designer for Upper Deck Entertainment. I’d recently finished the World of Warcraft Miniatures game, a huge project that took me three years to bring to...