How to Protect Your Game

Before I pursued the life of a professional game designer, I went to law school. I didn’t particularly enjoy the experience, but the insights that I learned there have served me well in both my design career and in starting my own business. One key takeaway: you...

Speaking at SXSW March 19

I am excited to announce that I will be giving a talk at SXSW, March 19th on How to Design Collectible Games. I hope many of you will be able to attend, but don’t worry if you can’t!  I’ll post  the material here on the blog after the event. Please...

Getting Started and Overcoming Obstacles

“Have you ever thought of something that seemed so great in your head, but you had no idea where to begin? How do you overcome obstacles when your idea doesn’t seem to work as well in reality as it did in your head?“ These are two great questions, posed by my good...

6 Steps to Conquer Fear

  The year is 2008 and I am debuting the World of Warcraft miniatures game at San Diego Comic Con to over 2000 impatient WoW fans. I’d never spoken in front of so many people before and I was terrified. I’d spent three years of my life building this game, and now...

How to Make Your Game a Hit at Gen Con

As part of my series on publishing your games, I’m excited to interview Scott Elliott, game industry veteran, VP of Business Development at Gen Con, and long-time friend.   While my last article focused on using conventions to pitch your tabletop game to other...