by Justin Gary | Aug 11, 2016 | Design Fundamentals, Elements of Good Design
Welcome to Part 5 of a 6 part series on how to design collectible games. You can find the other parts here: Part 1: Overview Part 2: Engine Design Part 3: Engine Development Part 4: Component Design Component Development is where the rubber hits the road. Each piece...
by Justin Gary | Jul 10, 2016 | Design Fundamentals
Welcome to Part 4 in a 6 part series on the phases of collectible game design. Here are parts 1, 2, and 3 Today we are going to dig into Component Design. During component design, you will be filling in the pieces that finally make the game playable. Returning to our...
by Justin Gary | Jun 25, 2016 | Design Fundamentals, Philosophy
This post has been modified and updated on Steemit! I’ve been working for several weeks on the next piece to the series on Collectible Game Design. When I say “working,” what I usually mean is, staring for a minute at the article, worrying about how long it...
by Justin Gary | May 23, 2016 | Philosophy
Is it possible to be moral in a world without God? Is a respect for different cultures incompatible with a belief in objective right and wrong? Can there be a universal truth in a world where we disagree about so much? This article will explore how we might...
by Justin Gary | May 3, 2016 | Design Fundamentals
This is Part 3 in a series on the phases of collectible game design. Here is Part 1 and Part 2. If the core engine design is laying the foundation of your game “house,” core engine development is the framing upon which everything else will hang. At the end of...