by Justin Gary | Nov 4, 2019 | Gaming
Raph Koster has undoubtedly changed the world of gaming. He was the lead designer of the legendary Ultima Online and the creative director behind Star Wars Galaxies. In 2004, he wrote A Theory of Fun for Game Design which highlights our desire to learn as...
by Justin Gary | Nov 4, 2019 | Gaming
If you’ve ever wanted to learn about game design from the greatest minds in the industry, now is your chance. In each episode of the Think Like a Game Designer podcast, I have a conversation with a brilliant game designer to deconstruct their strategies, tactics, and...
by Justin Gary | Nov 4, 2019 | Gaming
This post was originally written as an email to the Stone Blade Entertainment email list, but it is more personal than usual and so I wanted to share it here as well. If you’d like to see more of these kind of posts, let me know in the comments or sign up for the...
by Justin Gary | Dec 17, 2016 | Uncategorized
Hello and Welcome to JustinGary.com! I’ve taken a break from posting here, but not from writing! You can find many of my recent articles on game design, lifestyle design and philosophy on Steemit.com/@jg02 Please check out my work there and leave a comment to...
by Justin Gary | Sep 28, 2016 | Design Fundamentals
Welcome to the final part of a 6 part series on Collectible Game Design. If you are just joining us, here are the other parts: Part 1: Overview Part 2: Engine Design Part 3: Engine Development Part 4: Component Design Part 5: Component Development If you’ve come with...