Nobody Cares About Your Idea

  There is a fetishization of ideas in our culture.  Everyone is looking for a “million dollar idea” or great new game concept.  When people hear stories about great games or great businesses, a common reaction is “I wish I’d thought of that.”  The search for the...

Core Design Loop Step 6: Iteration

This post has been updated and posted on steemit!   This is the final article in a series describing the Core Design Loop, critical for anyone who wants to design games.  For an overview of the series, click here. Once you’ve gotten feedback from testing your...

Core Design Loop Step 5: Test

This post has been updated and posted on steemit!   Testing your early game prototypes is simultaneously one of the most exciting and most terrifying experiences of being a designer. There is an inherent vulnerability that comes from taking your creation and...

Core Design Loop Step 4: Prototyping

(This post has been updated and posted on steemit) No matter how great a designer you are, you will never know if your game is good until you prototype and test it. Remember, the goal of prototyping is to test out a core game concept as quickly and cheaply as...

Core Design Loop Step 3: Brainstorming

This article has been updated and posted on steemit! Brainstorming is one of the most fun parts of the game design process.  If you’ve followed the steps up to this point, you have a core inspiration and a set of initial parameters you are designing around. [note] if...