by Justin Gary | Sep 28, 2016 | Design Fundamentals
Welcome to the final part of a 6 part series on Collectible Game Design. If you are just joining us, here are the other parts: Part 1: Overview Part 2: Engine Design Part 3: Engine Development Part 4: Component Design Part 5: Component Development If you’ve come with...
by Justin Gary | Aug 11, 2016 | Design Fundamentals, Elements of Good Design
Welcome to Part 5 of a 6 part series on how to design collectible games. You can find the other parts here: Part 1: Overview Part 2: Engine Design Part 3: Engine Development Part 4: Component Design Component Development is where the rubber hits the road. Each piece...
by Justin Gary | Jul 10, 2016 | Design Fundamentals
Welcome to Part 4 in a 6 part series on the phases of collectible game design. Here are parts 1, 2, and 3 Today we are going to dig into Component Design. During component design, you will be filling in the pieces that finally make the game playable. Returning to our...
by Justin Gary | Jun 25, 2016 | Design Fundamentals, Philosophy
This post has been modified and updated on Steemit! I’ve been working for several weeks on the next piece to the series on Collectible Game Design. When I say “working,” what I usually mean is, staring for a minute at the article, worrying about how long it...
by Justin Gary | May 3, 2016 | Design Fundamentals
This is Part 3 in a series on the phases of collectible game design. Here is Part 1 and Part 2. If the core engine design is laying the foundation of your game “house,” core engine development is the framing upon which everything else will hang. At the end of...