Gratitude

We are now firmly in holiday season, and for the first time in far too many years, I have come home for Thanksgiving. Writing this from my Mom’s living room, I can smell the familiar smells of her cooking, hear the sound of my siblings chatting, and see the football...

Navigating the Labyrinth

I have spent my whole life playing trading card games. Hell, my whole life has been defined by trading card games. I started playing Magic: the Gathering when I was 16, won the US National Championships when I was seventeen, and continued playing Magic professionally...

Core Design Loop Step 6: Iteration

This post has been updated and posted on steemit!   This is the final article in a series describing the Core Design Loop, critical for anyone who wants to design games.  For an overview of the series, click here. Once you’ve gotten feedback from testing your...

Core Design Loop Step 5: Test

This post has been updated and posted on steemit!   Testing your early game prototypes is simultaneously one of the most exciting and most terrifying experiences of being a designer. There is an inherent vulnerability that comes from taking your creation and...

Core Design Loop Step 4: Prototyping

(This post has been updated and posted on steemit) No matter how great a designer you are, you will never know if your game is good until you prototype and test it. Remember, the goal of prototyping is to test out a core game concept as quickly and cheaply as...