by Justin Gary | Feb 24, 2016 | Design Fundamentals
“Have you ever thought of something that seemed so great in your head, but you had no idea where to begin? How do you overcome obstacles when your idea doesn’t seem to work as well in reality as it did in your head?“ These are two great questions, posed by my good...
by Justin Gary | Feb 16, 2016 | Philosophy
The year is 2008 and I am debuting the World of Warcraft miniatures game at San Diego Comic Con to over 2000 impatient WoW fans. I’d never spoken in front of so many people before and I was terrified. I’d spent three years of my life building this game, and now...
by Justin Gary | Feb 9, 2016 | Business, Publishing
As part of my series on publishing your games, I’m excited to interview Scott Elliott, game industry veteran, VP of Business Development at Gen Con, and long-time friend. While my last article focused on using conventions to pitch your tabletop game to other...
by Justin Gary | Feb 4, 2016 | Business, Publishing
This post has been updated and posted on steemit! Today, I answer the number one question I get asked from aspiring game designers: “How do I get my game published?” I’ve published games both on my own and through other companies, and I’m here to give...