by Justin Gary | Oct 29, 2015 | Design Fundamentals
This article has been updated and posted on steemit! Brainstorming is one of the most fun parts of the game design process. If you’ve followed the steps up to this point, you have a core inspiration and a set of initial parameters you are designing around. [note] if...
by Justin Gary | Oct 22, 2015 | Design Fundamentals
Once you have your Inspiration, you need to set parameters for your design. One of the biggest challenges of designing a game is how open-ended the process can feel. Especially at early stages, everything feels in flux and the limitless possibility can be very...
by Justin Gary | Oct 20, 2015 | Ascension
Last week I posted an article on the first part of the Core Design Loop: Inspiration. Today, I wanted to add a personal story about my own design inspiration that lead to the founding of my company, Stone Blade Entertainment. Deck Building vs. Company Building It was...
by Justin Gary | Oct 14, 2015 | Design Fundamentals
While many people would love to make their own games, most don’t even know where to begin. If you are someone who has always wanted to make games but doesn’t know where to start, this is the article for you. Moreover, even if you have made games before but want a...
by Justin Gary | Oct 4, 2015 | Design Fundamentals
If you are the kind of person who likes to play games, at some point you’ve probably thought “Wouldn’t it be sweet to make games for a living?” My goal is to show you how to do just that. This journal will cover all of the steps of game...