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New! Think Like A Game Designer Audio Book

New! Think Like A Game Designer Audio Book

by Justin Gary | Jan 1, 2022 | Business, Design Fundamentals, Elements of Good Design, Gaming, Publishing, Show Notes

Hey Everyone! If you’re like me audiobooks have become a big part of life—listening to stories and learning lessons while I’m on the go. I particularly love audiobooks because they allow me to revisit core principles, again and again, which is key...

Design Diary: SolForge Fusion

by Justin Gary | Sep 2, 2021 | Design Fundamentals, Elements of Good Design, Gaming, Uncategorized

SolForge Fusion began more than a decade ago when Richard Garfield and I met at the PAX Dev conference. Richard is the legendary game designer who created Magic: the Gathering, a game that changed my life. In 1997, I won the Magic US National Championship. My winnings...

Think Like A Game Designer Podcast: Monte Cook

by Justin Gary | Jan 29, 2021 | Ascension, Elements of Good Design, Gaming, Show Notes, Uncategorized

Monte Cook is a legend among roleplaying game designers. Monte has worked on hundreds of roleplaying products. He is probably best known for his work on the 3rd Edition of Dungeons & Dragons, Planescape, Ptolus, and Arcana Evolved. In addition, his own games...
Think Like A Game Designer Podcast: Matt Place

Think Like A Game Designer Podcast: Matt Place

by Justin Gary | Dec 1, 2020 | Design Fundamentals, Elements of Good Design, Gaming, Uncategorized

Matt and I both started our careers as Magic Pro Players. Since then he’s garnered more experience in digital trading card games than anyone I know. Matt has worked for Wizards of the Coast, Dire Wolf, and Blizzard on games including Magic Online, Hearthstone, and...

Think Like A Game Designer Podcast: Elan Lee

by Justin Gary | Sep 10, 2020 | Business, Design Fundamentals, Elements of Good Design, Gaming, Philosophy, Publishing, Show Notes

Elan Lee is the creator of Exploding Kittens, the most-backed game in Kickstarter history, by number of backers. He started as an intern at Industrial Light and Magic, working on Star Wars Episode I, before moving on to working with legendary game designer Jordan...
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