by Justin Gary | Aug 11, 2016 | Design Fundamentals, Elements of Good Design
Welcome to Part 5 of a 6 part series on how to design collectible games. You can find the other parts here: Part 1: Overview Part 2: Engine Design Part 3: Engine Development Part 4: Component Design Component Development is where the rubber hits the road. Each piece...
by Justin Gary | Jan 26, 2016 | Elements of Good Design
In order to keep engagement in a game, there should always be an opportunity for players remaining in the game to win. There are few things more frustrating than knowing with certainty you have no chance to win a game, but being forced to continue playing. Having...
by Justin Gary | Jan 19, 2016 | Elements of Good Design
The human brain loves looking for ways to optimize. One of the joys of playing games is exploring the decision space and finding ways to improve your strategy. Once an optimal strategy is found, however, the brain will stop being stimulated by a problem and become...
by Justin Gary | Jan 12, 2016 | Elements of Good Design
Novelty is a challenging concept to address in game design. There is one sense in which novelty is critically important for games and another in which it is merely nice to have. Lets take a look at both meanings and their relevance in game design. Novelty as a...
by Justin Gary | Jan 5, 2016 | Elements of Good Design
A bead of sweat forms on your brow. Your breath quickens. You’ve been playing solid poker for hours. You have a good hand and have been raising while others just called. Suddenly, the chip leader sitting to your right raises all in. You think you have them beat, but...