by Justin Gary | May 9, 2023 | Ascension, Business, Design Fundamentals, Elements of Good Design, Motivation, Show Notes
As a member of the Stone Blade team, I’ve had the pleasure of working alongside Gary Arant since the company’s earliest days. Gary has played a crucial role in every game we’ve ever made, including Ascension, Ascension Tactics, Shards of Infinity,...
by Justin Gary | Jan 10, 2023 | Design Fundamentals, Elements of Good Design, Gaming, Show Notes
Sean K. Reynolds is a prolific writer and game designer who’s worked on hundreds of supplements for various RPGs, including Dungeons & Dragons. Sean and I met years ago when we were both working for Upper Deck, where Sean was an IP developer. From there, he left...
by Justin Gary | Dec 18, 2015 | Ascension
I have a post up on Gamasutra about how to make games that last, with some specific insight on Dreamscape, Ascension’s 9th expansion. Please check it out and let me know what you think!
by Justin Gary | Oct 20, 2015 | Ascension
Last week I posted an article on the first part of the Core Design Loop: Inspiration. Today, I wanted to add a personal story about my own design inspiration that lead to the founding of my company, Stone Blade Entertainment. Deck Building vs. Company Building It was...