by Justin Gary | May 27, 2020 | Business, Design Fundamentals, Elements of Good Design, Gaming, Philosophy, Publishing, Show Notes
Think Like A Game Designer: Tom Lehmann Tom Lehmann is a former economist, programmer, and game publisher turned full-time game designer. He’s the creator of Race for the Galaxy and has created expansions for games like Pandemic and St. Petersburg. Today we discuss...
by Justin Gary | May 5, 2020 | Design Fundamentals, Elements of Good Design, Publishing
This newsletter is actually a lost chapter from my book: Think Like A Game Designer. It’s something I’d originally written to add to the book, but had to cut it to keep things clear and focused. That said, I still think it’s an important lesson that any new game...
by Justin Gary | Feb 9, 2016 | Business, Publishing
As part of my series on publishing your games, I’m excited to interview Scott Elliott, game industry veteran, VP of Business Development at Gen Con, and long-time friend. While my last article focused on using conventions to pitch your tabletop game to other...
by Justin Gary | Feb 4, 2016 | Business, Publishing
This post has been updated and posted on steemit! Today, I answer the number one question I get asked from aspiring game designers: “How do I get my game published?” I’ve published games both on my own and through other companies, and I’m here to give...