Getting Started and Overcoming Obstacles

“Have you ever thought of something that seemed so great in your head, but you had no idea where to begin? How do you overcome obstacles when your idea doesn’t seem to work as well in reality as it did in your head?“ These are two great questions, posed by my good...

The Path to Mastery

Going through the core game design loop is an effective but challenging process. Each time through, you will expose your brilliant creation to the criticisms of others and find flaw after flaw that forces you to go back once again to refine your idea and sometimes to...

Nobody Cares About Your Idea

  There is a fetishization of ideas in our culture.  Everyone is looking for a “million dollar idea” or great new game concept.  When people hear stories about great games or great businesses, a common reaction is “I wish I’d thought of that.”  The search for the...

Core Design Loop Step 6: Iteration

This post has been updated and posted on steemit!   This is the final article in a series describing the Core Design Loop, critical for anyone who wants to design games.  For an overview of the series, click here. Once you’ve gotten feedback from testing your...

Core Design Loop Step 5: Test

This post has been updated and posted on steemit!   Testing your early game prototypes is simultaneously one of the most exciting and most terrifying experiences of being a designer. There is an inherent vulnerability that comes from taking your creation and...

Core Design Loop Step 4: Prototyping

(This post has been updated and posted on steemit) No matter how great a designer you are, you will never know if your game is good until you prototype and test it. Remember, the goal of prototyping is to test out a core game concept as quickly and cheaply as...