by Justin Gary | Mar 1, 2022 | Business, Design Fundamentals, Elements of Good Design, Gaming, Philosophy, Show Notes
Richard Bartle is a legend among game designers. He has a Ph.D. in artificial intelligence and is the co-creator of the first virtual world ever to exist, a game called Multi-Use Dungeon or M.U.D. Richard authored the book Designing Virtual Worlds and his most recent...
by Justin Gary | Feb 27, 2022 | Business, Design Fundamentals, Gaming, Philosophy, Publishing
“The World of Warcraft Miniatures Game is getting scrapped.” The words of our head executive echoed in my ears. Unlike the rest of us, who were sitting around in t-shirts and hoodies, he was wearing a button-up shirt and acting as though he were the only adult in the...
by Justin Gary | Jan 1, 2022 | Business, Design Fundamentals, Elements of Good Design, Gaming, Publishing, Show Notes
Hey Everyone! If you’re like me audiobooks have become a big part of life—listening to stories and learning lessons while I’m on the go. I particularly love audiobooks because they allow me to revisit core principles, again and again, which is key...
by Justin Gary | Nov 22, 2021 | Ascension, Business, Design Fundamentals, Elements of Good Design, Gaming, Publishing, Show Notes
Brotherwise Games: Chris and Johnny O’Neal Brotherwise Games is an LA-based board game publishing company founded by Chris and Johnny O’Neal in 2012. Since then, the “Brothers Wise” have become one of the tabletop industry’s biggest indie success stories. In this...
by Justin Gary | Sep 2, 2021 | Design Fundamentals, Elements of Good Design, Gaming, Uncategorized
SolForge Fusion began more than a decade ago when Richard Garfield and I met at the PAX Dev conference. Richard is the legendary game designer who created Magic: the Gathering, a game that changed my life. In 1997, I won the Magic US National Championship. My winnings...
by Justin Gary | May 10, 2021 | Design Fundamentals, Elements of Good Design, Publishing, Show Notes, Uncategorized
Bruno Faidutti is the legendary creator of Citadel and Knightmare, two games that have inspired me throughout the years along with 40+ additional published games. In addition to game design, Bruno has studied law, economics, and history, and knows an awful lot about...